Novosti

Rezultati / preuzimanja

Intelektualni rezultati

  • IO1: Baza podataka inkluzivnih sportskih praksi u školama / organizacijama mladih
  • IO2: Razvoj ST4ALL nastavnog plana i programa
  • IO3: Mobilni i on-line alati za samoprocjenu i podršku trenera grassroot sportova, dostupnost potrebnih materijala
  • IO4: Mobilna aplikacija za učenje integrirana putem online portala za učenje te društvene platforme

IO1: Baza podataka sudionika inkluzivnih sportova u školama / organizacijama mladih

Ciljevi:

  • Najbolje / dobre prakse će se prikupljati iz cijele Europe, a koje prikazuju inkluzivne sportske prakse u školama / organizacijama mladih, koje će se naknadno procjenjivati. To će pružiti dodatni input za IO2 i 3.
    • Vježbe će se prikupljati u različitim formatima: slike, videa, audio, tekstovi.
    • Svi prikupljeni podaci će biti pohranjeni i s mogućnošću pretraživanja ​​putem on-line baze podataka.

To će osigurati da:

  • ST4ALL nastavni plan i program (IO2) zadovoljava potrebe trenera i korisnicima.
  • Niz aktivnosti učenja može se definirati, prikladno i korisno za potrebe korisnika.
  • Istaknuta je potreba za prilagodbu u praksi izobrazbe s ciljem postizanja uspjeha.
  • Sličnosti i razlike među nacionalnim kontekstima u zemljama 6 partnera mogu biti identificirane i označene.

Razvoj ST4ALL nastavnog plana i programa

Ciljevi:

  • Na temelju prikupljenih podataka iz IO1 (baza podataka inkluzivnih sportskih praksi u školama / organizacijama mladih), bit će dizajniran i razvijen ST4ALL nastavni plan i program pod vodstvom P7, kao i ilustriran priručnik / tečaj treninga i dr. materijali (uključujući poučna videa) .
  • Online and mobile tools will be designed and developed (including assessment application) under guidance of P7.
  • To develop pilot versions of the ST4ALL curriculum/handbook/training courses & materials ready for testing by sports trainers at youth organisations/special education/inclusive schools, both via online & mobile platforms, as well as text books.

The curriculum will also raise the knowledge of the teachers and trainers.
The intention of the present learning content which aims to scrutinize current thinking regarding the psychosocial aspects of regular physical activity. It will address the role of physical / sport activity in:

  • managing stress and anxiety in children and youth;
  • reducing depression in children and youth;
  • children and youth with attention deficit/hyperactivity disorder (ADHD), learning disorders and autism;
  • developing self-esteem;
  • intelligence and academic performance;
  • reducing juvenile delinquency; and
  • character development.

The types of disabilities that this curriculum will address are basically all those disabilities that do not hamper a child from attending regular/inclusive schools. These are e.g. children with:

  • Visual impairments
  • Hearing impairment
  • Mobility impairment
  • Communication impairment
  • Learning disabilities (as long as they can attend regular/inclusive schools)
  • Complex impairments (multiple)

IO3: Mobilni i on-line alati za samoprocjenu i podršku trenera grassroot sportova, dostupnost potrebnih materijala

  • Deploying of mobile and online self-assessment tool which will give the provision of self-assessment of the knowledge by those participated as learners (teachers/trainers/youth workers)
  • Production SCORM compliant formats for easy transferability across different learning platforms.

IO4 : Mobilna aplikacija za učenje integrirana putem online portala za učenje te društvene platforme

In summary, the mobile learning app will offer the following features:

  • Description of aims and objectives of the training process
  • Description of the occupational profiles, tasks, roles and responsibilities
  • Creation of semantic profile of learning needs and lerning personality
  • Creation of semantic profile of learning content and procedures (admin task)
  • Module-based learning content of ST4ALL
  • Self- pre-assessment and post-assessment section, with link to specific acquired skills (linked to expected ones)
  • Resources hub – where additional resources specific per country could be uploaded, as well as linked to external learning objects
  • Help desk for technical and training support
  • Links to social media platforms and cloud learning platforms for content exchange and social interactive communication.

 

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